Skip to content

Clock time has been a critical dimension for representing human behavior. This has included chronometric analysis using reaction time as a cue for inferring the nature of internal information processing activities and plots of time histories to visualize patterns of activity in time. However, there are other ways to visualize systems dynamics that are less dependent on clock time as an explicit dimension. The construct of field is one important way to visualize dynamical constraints that exist over time (and space), rather than in time. Feynmann (1963) describes the field construct:

It would be trivial, just another way of writing the same thing, if the laws of force were simple, but the laws of force are so complicated that it turns out that fields have a reality that is almost independent of the objects which create them. One can do something like shake a charge and produce an effect, a field, at a distance; if one then stops moving the charge, the field keeps track of all the past, because the interaction between the particles is not instantaneous. It is desirable to have some way to remember what happened previously. If the force upon some charge depends upon where another charge was yesterday, which it does, then we need machinery to keep track of what went on yesterday, and that is the character of a field. So when the forces get more complicated, the field becomes more and more real, and this technique becomes less and less of an artificial separation.

Inspired by Gibson's construct of the Field of Safe Travel, we used a state space to represent constraints associated with a desk top driving simulation in what engineers refer to as a state space diagram. In this representation we plot the constraints associated with maximal acceleration and maximal braking as critical landmarks for understanding driver performance. The points indicate where braking was initiated, the open symbols represent performance early in training and the solid symbols represent performance after practicing. Many have described these types of results as if the driver had learned to perceive Time to Contact, however, we prefer to describe the results as evidence that the driver has learned the constraints of his vehicle and has discovered an optimal, bang-bang solution to the task of approaching and stopping before an obstacle as fast as possible. That is, full acceleration till they reach a point where full braking will stop them before reaching the obstacle. In essence, the driver has learned the dynamics of the simulation. Note this was a table top simulation - so there were no impact of g forces. The point is that the state space represents the constraints over time (i.e., the field; the unique action constraints on Superman and Spiderman) in ways that time histories do not.

Another way to represent patterns over time, rather than instances in time is to use Fourier Analysis. This is a means of representing events as a collection of sinusoidal patterns rather than a collection of points in time. The frequency domain representations allow dynamical systems to be described as observers or control systems that are tuned to certain patterns (e.g., frequencies). This is consistent with E.J. Gibson's theory of perceptual attunement. The basic idea is that with experience, people learn to detect patterns (or structure) in events and that they can use those patterns to anticipate the future and to synchronize their activities with the patterns in constructive ways. 

 

So, while time histories and chronometric analysis of human behavior can lead to important insights into human performance, it is important for social scientists to consider other ways to visualize the dynamics of behavior. The exclusive use of the clock tends to suggest a causal narrative. Whereas, other narratives (tuning to constraints or to patterns) are suggested by alternative representations.

Each perspective provides unique insights and suggests different metaphors, and no perspective captures the complete story. 

2

The construct of wicked problems reflects situations where intuitions based on conventional logic will often not be adequate. Wicked problems are chaotic. Thus, conventional ways to decompose problems based on the intuitions of linear analytic techniques or traditional causal reasoning will fail. It is here where ‘experience’ and ‘wisdom’ are the best guides. It is here where Captain Kirk (a bias toward action), Spock (logic), and Dr. McCoy (emotions) must work together to keep the boat stable amid the waves of epistemic uncertainty.

In dealing with wicked problems the head and heart must trust each other and work together to muddle through. For these situations pragmatics take priority – the right choice is the one that works! And often the only reason it works will be that you did what was required to make it work!

This involves more than classical logic. It often requires going forward and following your intuitions, even when conventional logic says to turn back. It involves passion, persistence, and discipline. For these situations, it is not about making the ‘right choice.’ It is about making your choices work! And typically, this will require the efforts of both head (mind) and heart (body).

Again, it is tempting to argue about whether the head or heart should lead. But this reflects a dualistic trap based on either/or reasoning. It is ultimately a matter of coordination between heart and head. It is not about abandoning analytic aspects of cognition, but rather recognizing that the heart is a necessary partner. Success depends on effective coordination between heart and head in order to make the choices work out right! And still there are no guarantees. Serendipity and luck also play a role. 

Without Captain Kirk, Spock and Dr. McCoy might get caught in infinite analytical loops and never pull the trigger, but without Spock and Dr. McCoy, Captain Kirk may not be able to make his choices work! And despite their combined efforts the waves of uncertainty may still get the final vote! 

Muddling literally involves a trial and error process of "feeling" our way through a complex ecology to satisfying outcomes. This involves applying our experiences and utilizing domain constraints (e.g., landmarks) in a smart way. However, muddling involves more than just "knowledge' or 'intelligence.' It also involves feelings. It takes passion to persist in the face of inevitable errors. It takes a cool head to face the inevitable risks. It takes discipline to persist when progress is slow. And it takes a well tuned value system to set appropriate goals and to gauge progress toward those goals. 

Information processing models of cognition, based on a computer metaphor have tended to consider emotions to be a primitive source of 'noise' that interferes with successful adaptation and performance. In this context, the difficulties that Phinneas Gage had in adjusting to life after his accident have been attributed to damage to an internal executive that normally suppresses more primitive instincts associated with emotions. However, recent research by Damasio suggests that the difficulties that Gage experienced may be due to a lack of emotional constraints - that is, a kind of autism in which the emotions are cut-off from the executive processing, leading to a cold logical process - that is poorly tuned to the realities of everyday life, that lacks the common sense necessary for consistently achieving satisfaction. 

Damasio's work suggests that rather than thinking about emotions as 'primitive' instincts that are a threat to satisfactory functioning, it might be better to think about emotions as evolutionarily tuned instincts that help to ground our newer cognitive capabilities in the realities of every day situations. Perhaps, the tuning of emotional and aesthetic sensitivities are fundamental to human expertise. This might be part of why Don Norman's claim that 

Beautiful things work better!

is true. Perhaps, expertise ultimately depends on our ability to coordinate our hearts and minds. Perhaps, designing technologies to support human expertise requires developing representations that are both well tuned to the domain constraints and to the aesthetic sensibilities of people. Perhaps, it is the intimate intermingling of the pragmatic with the aesthetic that make Pirsig's construct of Quality so difficult to explain in conventional terms. 

Any philosophic explanation of Quality is going to be both false and true precisely because it is a philosophic explanation. The process of philosophic explanation is an analytic process, a process of breaking something down into subjects and predicates. What I mean (and everybody else means) by the word ‘quality’ cannot be broken down into subjects and predicates. This is not because Quality is so mysterious but because Quality is so simple, immediate and direct.

References

Damasio, A. (1994). Descartes’ Error: Emotion, reason, and the human brain. New York: Penguin Books.

Norman, D.A. (2005). Emotional design. New York: Basic Books.

Pirsig, R.M. (1974). Zen and the art of motorcycle maintenance. New York: Perennial Classics. (p. 254).

In the previous post, the main point was that in complex situations analytic solutions (e.g., maps, classical logic, mathematical modeling) will generally fall short of addressing all the important factors and relations that must be considered to achieve a satisfying outcome. Thus, there will be a need for some degree of muddling to get to a satisfying outcome. By 'muddling' I mean a kind of trial and error process analogous to what C.S. Peirce described as Abductive Inference. That is, we generate hypotheses and then test these hypotheses through acting on them. It is important to note that some hypotheses and some actions are better than others. Productive thinking, then involves generating smart hypotheses and smart tests (i.e., hypotheses that are more plausible and tests that generate useful information or feedback and that are relatively safe). This is consistent with Lindblom's idea of incrementalism - making small, safe adjustments to slowly 'feel' the way to a satisfying outcome. It is also consistent with Gigerenzer's idea of ecological rationality and the smart use of heuristics.

A key aspect of smart or expert muddling is to utilize the natural constraints of situations to reduce the space of possibilities and to minimize the consequences of errors. The aiming off strategy used by sailors and orienteers to solve navigation problems provides a good example of how structure inherent in a problem can provide the basis for heuristic solutions that greatly simplify computational demands. In the sailing context, consider the problem of navigating across the vast Atlantic Ocean from London to Boston in the days before global positioning systems. The ship’s pilot would need to frequently compute the position using whatever landmarks were available (e.g., the stars, the sun etc.). These computations can be very imprecise and on a long trip errors can accumulate so that when the ship initially sights the North American continent - it may not be exactly where intended. In fact, Boston may not be in sight.

A similar problem arises in orienteering, which involves a race across forested country from waypoint to waypoint using a compass and topographic map for navigation. When the next waypoint is a distant bridge across a river, because of the uncertainties associated with compass navigation, there is a high probability that due to accumulated errors, the orienteer will not be able to hit the river at exactly the location of the bridge. What does she do when she gets to the river and the bridge is not visible?

Skilled sailors and skilled orienteers use a strategy of aiming off to solve the problem of error in the computational approaches to navigation. That is, rather than setting their course to Boston or to the bridge, they set their course for a point on the coast south of Boston or to the nearest point on the river below the bridge. That is, they purposely ‘bias’ their path to miss the ultimate target. Why? Is this an ‘error’?

Using a computational solution, when you reach the coast or the river and the target is not in sight, which way do you go? If you use the aiming off strategy you know exactly which way to go. When you see the coast, you should be able to sail with the current, up the coast to Boston. When you reach the river, you know which direction to follow the river in order to find the bridge. With the aiming off strategy, rough computations are used to get into a neighborhood of the goal (to reach the boundary constraint), and then, the local boundary constraint is used to zero-in on the target using directly perceivable feedback. The structural association between the boundary (coast line or river) and the target (Boston or bridge) is information (i.e., a sign or landmark) that specifies the appropriate actions.

As autonomous analytical technologies are integrated into organizations, it is important to also consider the role that smart muddling will play in achieving the goals of the organization. This smart muddling can be supported through the design of direct manipulation/perception interfaces (e.g., Bennett & Flach, 2011; Schneiderman, 2022) that allow people to utilize the power of AI/ML systems to discover patterns (natural constraints), to test hypotheses, and to anticipate the potential risks associated with alternative actions. An important question for designers is

How can we leverage the power of AI/ML systems to help people to muddle more skillfully?

References

Bennett, K.B. & Flach, J.M. (2011). Display and Interface Design: Subtle Science, Exact Art. Boca Raton, FL: CRC Press.

Schneiderman, B (2022). Human-centered AI. Oxford: Oxford University Press.

The literature on leadership suggests that one of the characteristics of effective leaders is a bias toward action. In contrast, poor leadership is often associated with a ‘paralysis of analysis’ in which leaders are unable to act while they weigh all the variables and possibilities that will potentially impact the outcome of a choice. This paralysis often results in loss of opportunities in a dynamic environment where the windows of opportunity are opening and closing.

The penchant for action is illustrated in the legend of Alexander the Great and the Gordian Knot. The Gordian Knot is a metaphor for a complex problem that is intractable when approached by conventional analytical means (i.e., by disentangling it). However, the problem may be easily solved through decisive action (i.e., cutting the knot with a sword).

Many decisions that we make may be effectively Gordian Knots (e.g., buying a house, choosing a career, choosing a mate, deciding to have a family, managing a humanitarian crisis). There are so many factors to consider, the options are so disparate that making comparisons is extremely difficult, and there are often an uncountable number of options to consider (e.g, the perfect house may go on the market tomorrow, interest rates might change).

In addition, there are finite windows of opportunity for effective action (e.g., someone else might buy the house you wanted). Recognizing the challenge of these Gordian Knots, Walker Percy wrote “Lucky is the man who does not secretly believe that every possibility is open to him.” Percy knew that this secret belief could result in a ‘paralysis of analysis’ that would ensure a sad and difficult life.

In fact, this paralysis of analysis is exactly what Damasio observed with people with damage similar to Phineas Gage.  For example, here is Damasio’s description of one of his patients with ventromedial prefrontal lobe damage:

I was discussing with the … patient when his next visit to the laboratory should take place. I suggested two alternative dates, both in the coming month and just a few days apart from each other. The patient pulled out his appointment book and began consulting his calendar. The behavior that ensued, which was witnessed by several investigators, was remarkable. For the better part of a half-hour, the patient enumerated reasons for and against each of the two dates: previous engagements, proximity to other engagements, possible meteorological conditions, virtually anything that one could reasonably think about concerning a simple date…. He was now walking us through a tiresome cost-benefit analysis, an endless and fruitless comparison of options and possible consequences. It took enormous discipline to listen to all of this without pounding on the table and telling him to stop, but we finally did tell him, quietly, that he should come on the second of the alternative dates. His response was equally calm and prompt. He simply said: “That’s fine.” Back the appointment book went into his pocket, and then he was off.

This clearly illustrates the problem of conventional analytical models of rationality based in logic or normative economic models when faced with the complexities of everyday life. They lack a ‘stopping rule.’

The analytic models provide a means for doing the computations, for processing the data, for making comparisons, but the computations will continue blindly as long as data is being fed in. Typically, there are no intrinsic criteria for terminating the computation in order to act. In contrast, heuristics such as those described by Gigerenzer typically have explicit stopping rules. Thus, one of the advantages of heuristics relative to more normative approaches is that heuristics are typically recipes for action, rather than processes for doing computations.

We hypothesize that these intuitive heuristics are the foundations for common sense! They are the swords that allow us to solve the Gordian Knots of everyday life.

In many situations, the quality of the outcome may depend on acting to make the choice right, rather than on waiting to act until the right choice is certain. 

References

Percy, W. (1966). The last gentleman. New York: Picador.

Damasio, A. (1994). Descartes’ Error: Emotion, reason, and the human brain. New York: Penguin Books. (p. 193-194)

Gigerenzer, G. (2007). Gut feelings. The intelligence of the unconscious. New York: Penguin Books.

Many problems of life are ill-structured (e.g., humanitarian or military operations). That is, they are complex and rife with uncertainty, is it possible to make ‘good’ or ‘right’ decisions? Perhaps, in these complex situations success may depend on making the decision right (or making the decision work), rather than on making the normatively right decision.

In complex situations, the problem may be more analogous to adaptive control (i.e., making continual adjustments to incrementally satisfy the functional goals –muddling through), than the problem of discretely choosing a right option from a fixed set of alternatives. The loose coupling between a ‘right’ choice and a successful adaptation was illustrated by Karl Weick (1995) using the following story illustrated in the cartoon:

The young lieutenant of a small Hungarian detachment in the Alps sent a reconnaissance unit into the icy wilderness. It began to snow immediately, snowed for 2 days, and the unit did not return. The lieutenant suffered, fearing that he had dispatched his own people to death. But on the third day the unit came back. Where had they been? How had they made their way? Yes, they said, we considered ourselves lost and waited for the end. And then one of us found a map in his pocket. That calmed us down. We pitched camp, lasted out the snowstorm and then with the map we discovered our bearings. And here we are. The lieutenant borrowed this remarkable map and had a good look at it. He discovered to his astonishment that it was not a map of the Alps, but a map of the Pyrenees.

Weick concludes that this story suggests the possibility that “when you are lost, any map will do.” He continues:

The soldiers were able to produce a good outcome from a bad map because they were active, they had a purpose (get back to camp), and they had an image of where they were and where they were going. They kept moving, they kept noticing cues, and they kept updating their sense of where they were. As a result, an imperfect map proved to be good enough. The cues they extracted and kept acting on were acts of faith amid indeterminacy that set sensemaking in motion. Once set in motion, sensemaking tends to confirm the faith through its effects on actions that make material what previously had been merely envisioned [sic].  (p. 55)

Charles Lindblom (1959), in his classic paper “The Science of ‘Muddling Through,’” comes to a conclusion similar to Weick's. Lindblom noted that for complex policy decisions, the comprehensive evaluations that are suggested by normative models of decision-making are typically impossible:

Although such an approach can be described, it cannot be practiced except for relatively simple problems and even then only in a somewhat modified form. It assumes intellectual capacities and sources of information that men simply do not possess, and it is even more absurd as an approach to policy when the time and money that can be allocated to a policy problem is limited, as is always the case. (p. 79)

Lindblom offered a more heuristic program of incremental adjustment as a more realistic alternative to the classical, normative approaches to policy making. He called this heuristic, trial and error process: ‘muddling through.’

Twenty-years after his classic paper Lindblom (1979) comments:

Perhaps at this stage in the study and practice of policy making the most common view … is that indeed no more than small or incremental steps – no more than muddling – is ordinarily possible. But most people, including many policy makers, want to separate the ‘ought’ from the ‘is.’ They think we should try to do better. So do I. What remains as an issue, then? It can be clearly put. Many critics of incrementalism believe that doing better usually means turning away from incrementalism. Incrementalists believe that for complex problem solving it usually means practicing incrementalism more skillfully and turning away from it only rarely.

The question in the title of this post is actually a trick question. It is not a matter of better maps OR better muddling. We will always need both. Yes, the quality of decision making can be improved by utilizing the computational power of AI/ML algorithms to produce better decision aids (e.g., maps). But despite the increasing capacity of these information technologies, significant uncertainty will remain due to the nature of complexity and the difficulty in quantifying all the variables that might be important. Thus, success will ultimately depend to some extent on the skilled muddling of humans. As we begin to integrate AI/ML decision aids into our organizations, it is important to keep in mind that ultimately success will depend on the quality of the Joint Cognitive System - that includes smart technologies and smart people. 

References:

Weick, K.E. (1995). Sensemaking in organizations. Thousand Oaks, CA: Sage Publications.

Lindblom, C.E. (1959). The Science of ‘Muddling Through.’ Public Administration Review, 19, 2, 79-88.

Lindblom, C.E. (1979). Still Muddling, Not Yet Through. Public Administration Review, 39, 6, 517-526.

Heinz von Forster observed that

Objectivity is the delusion that observations could be made without an observer.

I think this has important implications for those of us interested in studying human experience. The idea that we can be objective observers of human experience may be a delusion. In fact, in many contexts the constraints we impose as observers may account for most of what we see. For example, early in my career I did research on human tracking and was at first amazed that classical or optimal control models could account for up to 90% of the variance. Now I look back and think - why was I surprised that when I constrained the situation so that the person had to behave like a simple servomechanism to succeed the resulting behaviors could be accounted for using models of simple control systems.

The physicist John Wheeler used the Surprise Version of the 20 Questions game to illustrate the impact of observers and the epistemological implications at the Quantum level.

In contrast to the normal Twenty Questions game where the people in the room decide on a single word to be the target, in the Surprise Version the people in the room each independently choose their own words with the constraint that once the game begins, the word that they have in mind must not contradict any previous answers to questions. This may require that the people in the room have to change their word over the course of the game to be consistent with the responses of other people. Thus, the "correct" word is a moving target that is shaped, in part, by the questions asked. In fact, the final target may not have been in anyone's mind when the questioner re-enters the room. Wheeler concludes his story that

In the real world of quantum physics, no elementary phenomenon is a phenomenon until it is an observed phenomenon. In the surprise version of the game no word is a word until that word is promoted to reality by the choice of questions asked and answers given. ‘Cloud’ sitting there waiting to be found as we entered the room? Pure delusion!

The lesson of the Surprise Version of 20 Questions is particularly relevant to exploring human experience. Just as at the quantum level, the actions of the observer (i.e., scientist) can be a significant source of variance. This impact is typically referred to as the demand characteristics. These demand characteristics (e.g., the awareness of participants that they are being observed) can be important factors in shaping the experience (i.e., performance) that results.

Also, it is important to realize that human actions (e.g., innovative technologies) are shaping the opportunities for experience more globally. For example, new forms of travel and communication greatly extend our abilities to explore the world and to collaborate with people in distant locations. Cell phones have dramatically changed how people coordinate social activities – “Just call me when you get out of class and I will let you know where I am, so that we can meet.” Thus, we should not think about human experience as an “object” that exists “out there” independent from the experience of the scientist or designer. Experience is not a stationary object that can be isolated and studied in a vacuum as if it is independent of an observer. Experience is constantly evolving in response to changing physical and social contexts. 

4

This is a follow up to earlier posts raising questions about the experience of time and exploring some of the ontological and epistemological implications.  Following some responses to the earlier post, I went back to a source that has had a significant impact on how I think about time and about the ontological and epistemological bases for cognitive science: James Gibson.  And I came to the conclusion that I could not say it better than Gibson already did. So, I would like to share some quotes from Gibson (1979) on the nature of space and time:

I am ... asking the reader to suppose that the concept of space has nothing to do with perception. Geometrical space is a pure abstraction. Outer space can be visualized but cannot be seen. The cues for depth refer to paintings, nothing more. The visual third dimension is a misapplication of Descartes's notion of three axes for a coordinate system.

The doctrine that we could not perceive the world around us unless we already had the concept of space is nonsense. It is quite the other way around: We could not conceive of empty space unless we could see the ground under our feet and the sky above. Space is a myth, a ghost, a fiction for geometers. All that sounds very  strange, no doubt but I urge the reader to entertain the hypothesis. For if you agree to abandon the dogma that "percepts without concepts are blind," as Kant put it, a deep theoretical mess, a genuine quagmire, will dry up. (p. 3)

We live in an environment consisting of substances that are more or less substantial, of a medium, the gaseous atmosphere; and of the surfaces that separate the substances from the medium. We do not live in "space." (p. 32)

The world of physical reality does not consist of meaningful things. The world of ecological reality, as I have been trying to describe it, does. If what we perceived were the entities of physics and mathematics, meaning would have to be imposed on them. But if what we perceive are the entities of environmental science, their meanings can be discovered. (p. 33)

Events as the Primary Realities. In the first place, the flow of ecological events is distinct from the abstract passage of time assumed in physics. The stream of events is heterogeneous and differentiated into parts, whereas the passage of time is supposed to be homogeneous and linear. Isaac Newton asserted that "absolute, true, and mathematical time, of itself and from its own nature, flows equably without relation to anything external." But this is a convenient myth. It assumes that events occur "in" time and that time is empty unlessed "filled." This habitual way of thinking puts the cart before the horse. We should begin thinking of events as the primary realities and of time as an abstraction from them - a concept derived mainly from regular repeating events, such as the ticking of clocks. Events are perceived, but time is not.

It is the same with space as with time. Objects do not fill space, for there was no such thing as empty space to begin with. The persisting surfaces of the environment are what provide the framework for reality. The world was never a void. As for the medium, the region in which motion and locomotion occur, wher light can reverberate and surfaces can be illuminated, this might be called a room but it is not space. Surfaces and their layout are perceived, but space is not, as I have long been arguing. 

It might be said, without going as far as I have done above, that time consists of the events filling it and that space consists of the objects filling it. But I will argue that this formula still perpetuates the fallacy. The metaphor of filling is wrong. Time and space are not empty receptacles to be filled,; instead, they are simply the ghosts of events and surfaces. 

Time is not another dimension of space, a fourth dimension, as modern physics assumes for reasons of mathematical convenience. The reality underlying the dimension of time is the sequential order of events, and the reality underlying the dimensions of space is the adjacent order of objects or surface parts. Sequential order is not comparable to adjacent order; it is not even analogous to adjacent order. For the order of events cannot be permuted, whereas the order of parts can. You can reshuffle the parts but not the events, as you can rearrange the furniture in a room but not the happenings that occur in it.  (p. 100 - 101). 

I hope this sampling of quotes will give a taste of Gibson's perspective and that it will lead people to read or re-read his important book: "The Ecological Approach to Visual Perception.

To close, I would like to briefly comment on the ontological implications of these ideas. The Newtonian view of the world is that space and time are critical elements of reality. In essence they are the frame or coordinate system against which objects, motions, and other things are measured. Though this idea is now questioned by physicists - this idea that there is a coordinate system or box which is a fundamental aspect of reality that stands outside or independent from our experiences is generally accepted by many social scientists, Thus, psychologists study space and time perception as fundamental to theories of human cognition. And they also assume that somehow this external coordinate system has to be reconstructed as mental models in order for us to make sense of the world.

This leads to a dualistic ontology. Since, time and space can't be experienced directly - they constitute an "objective" reality that is independent from our "subjective" experiences. Thus, our ontology need two circles - one for the physical world of space and time - more generally referred to as the reality of physics or of matter; and another for the experiences of surfaces and events that is more generally referred to as mind

However, if Gibson is right, that time and space are 'ghosts' or 'fictions' (created to make the mathematics tractable), then there is no reason to posit a reality that is independent from our experience. If Gibson is correct then the idea of an independent "objective" reality is a myth. And once we dispense with the myth of an objective world apart from our experiences - we are left with the single reality of Experience (James) or Quality (Pirsig).  

The dominance of dualism in Western culture is reflected in the fact that the discussion of reality was framed around two separate circles - one for mind and the other for matter. However, there is another possible framing of the question. Consider the possibility that there is only a single reality which is a joint function of BOTH mind AND matter.

 

This is the position that was preferred by the American Philosopher and Psychologist, William James. He called this single reality that was BOTH subjective AND objective “experience.” Robert Pirsig, author of Zen and the Art of Motorcycle Maintenance and Lila, came to a very similar conclusion. He called the joint function of mind and matter “Quality.” We have come to believe that this quality or experience is “What Matters” when it comes to reality.

An important implication of this alternative framing of the question of reality is that our experiences are real. That although two people might experience the same event differently. Their experiences are real. The experiences are more real than the ticks on the clock or the ticks on a ruler that we use to map them.

For this position to make sense, it is necessary to accept that the various experiences of different people are all real. Rather than dismissing the differences as subjective biases, consider that the differences are differences of perspective or context. Consider that reality and experience are more than a collection of isolated points in time, but rather they are trajectories flowing over time. And thus, the same point will be experienced differently depending on the larger context – the trajectory over time (or life-line) that it is part of.

This also requires that we reconsider how we frame questions of time. Rather than thinking about the ticks of the clock as a reality that is extrinsic to our experiences, we might start with the idea of motion or flow of activity as an intrinsic property of our experience. Clocks are useful tools for synchronizing our motions with the people and objects around us – but the flow is the reality. The flow is the context that grounds events and moments of experience in reality.

Conventional Perspective on Mind and Matter

Conventionally, the question, “What is reality?” is framed as an EITHER/OR proposition that is illustrated as a Venn diagram. Within this framework, the options seem to be - to either accept one of the circles as real, and the other as an illusion, or to accept both circles as two different, distinct realities.

Accepting mind as the single reality is called mentalism. While this is generally presented as a logical possibility, few people give serious consideration to this possibility. In essence, this suggests that we are all living in the Matrix – that there is no matter – it is purely a construction of our minds.

Accepting matter as the single reality is called materialism. This position is embraced by many people. The implication of this position is that the mind is a by-product of matter and that the experiences that we attribute to mind are nothing more than the results of chemical and biological processes in brains.

The final option, that tends to dominate Western culture is that there are two distinct realities. On the one hand, there is the objective world of matter – that is the domain of the physical and biological sciences. And on the other hand, there is the subjective world of mind – that is the domain of the social sciences and religion. This is called dualism, and in contrast to materialism, dualism contends that there are real aspects of our mental and spiritual lives that cannot be completely reduced to chemical and biological brain processes.

Dualism, however, raises another puzzle. If mind and matter are two distinct realities, how is it possible for them to interact? How is it possible for a mind to know the world of matter?

A large body of research suggests that the mind has great difficulty in coming to know the world of matter as it is. The research on human perception and cognition suggests that the mind is prone to illusions and biases. Conventional wisdom suggests that we construct mental models of the actual world using partial, noisy data from our senses. For example, we must construct a model of 3-dimensional space from two distorted, upside-down, 2-dimensional retinal images, augmented by our tactile senses.  

It's not surprising that our experiences don’t always correspond with the world of objective reality associated with the ticks of a clock or the ticks on a ruler. Actually, the surprising thing is that sometimes people are able to interact with the world quite skillfully – to run through the forest over rough terrain without colliding with a tree; to drive at highway speeds in dense traffic without colliding with another car; to pitch a baseball accurately, to hit it, and to catch a fly ball; to intercept and volley a soccer ball past a goalie; to fly and land an aircraft safely.